//==============================================================================
// atlantean gate_anim.txt
//==============================================================================

//==============================================================================
define GateFlagN
{
   set hotspot
   {
      version
      {
         Visual Building N Gate Flag
      }
   }  
}

//==============================================================================
anim none
{
         SetSelector
         {
				damageLogic 0 25 50 75
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closed
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closedDam1
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closedDam2
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closedDam3
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
         }
      }

//==============================================================================
anim Opened
{
         SetSelector
         {
				damageLogic 0 25 50 75
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_open
					  connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_openDam1
					  connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_openDam2
					  connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_openDam3
					  connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
         }
      }

//==============================================================================
anim Closed
{
         SetSelector
         {
				damageLogic 0 25 50 75
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closed
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closedDam1
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closedDam2
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closedDam3
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
         }
      }

//==============================================================================
anim Opening
{
         SetSelector
         {
				damageLogic 0 25 50 75
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_opening
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateOpen checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_openingDam1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateOpen checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_openingDam2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateOpen checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_openingDam3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateOpen checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
         }
      }

//==============================================================================
anim Closing
{
         SetSelector
         {
				damageLogic 0 25 50 75
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closing
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateClose checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closingDam1
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateClose checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closingDam2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateClose checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
            set hotspot
            {
               version
               {
                  Visual Building X Bronze Gate_closingDam3
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false GateClose checkVisible 
//-- end auto generated section
						connect smoke3 GateFlagN hotspot
					  connect smoke0 GateFlagN hotspot
               }
            }
         }
      }